* Vision Dial:
This dial has the ability to absorb images and "reflect" them as photos.
* Breath Dial:
Produces a burst of wind; larger ones can be used for powering vehicles such as the waver. Smaller Breath Dials can also be used on footwear to give a user improved jumping and help the wearer travel around faster.
* Jet Dial:
This dial causes increased acceleration by releasing the air in one quick and powerful burst and works similar to the Breath Dial. It can be strapped to the forearm to allow a user to throw an accelerated punch before the enemy even knows what hit them and Wavers equipped with this Dial are exceptionally faster than Breath Dial Wavers. The creature that made these Dials became extinct hundreds of years ago, making these Dials quite a rare sight today. They used to be found in Bilka, Enel's homeland which was destroyed.
* Heat Dial:
A dial that produces heat. Used for cooking and heating up weapons.
* Flame Dial:
A dial that absorbs and releases flames, not to be confused with the Heat Dial.
* Lamp Dial:
This dial produces light and therefore is used for lamps.
* Tone Dial:
A dial that is able to record and replay sounds spoken into it.
* Water Dial:
Though not seen, it is presumably used to absorb and release water.
* Ball Dial:
This dial releases a puff of cloud that forms into a ball shape upon being released that can be sat or stood on. Apparently they can be filled with weapons, animals and other things.
* Milky Dial:
A dial that produces a trail of clouds that can be used to travel on by Breath Dial-related vehicles. It can also be used to move the user up into the air, like a rocket, although it is not effective as the Breath Dial for general movement.
* Flavor Dial:
This dial can store smells and aromas, along with other types of gas such as explosive ones.
* Axe Dial:
A rarer dial not found on Skypiea itself, it is used by Enel's enforcers. It has the power to absorb and reflect slices. A shield cannot protect against these slices.
* Impact Dial:
A dial that works by absorbing the impact from a force colliding with it. The stored energy can then be released in a powerful blow. Used mainly for fighting where it is normally attached to the hand with string, bandages, or a glove. Just like the Reject dial the user of a Impact Dial feels some of the dial's force as it releases its power, however unlike the Reject dial, the Impact Dial although can painful to use is not deadly, only inflicting force equal to the absorbed impact onto the user rather than 10x said force.
* Reject Dial:
An extremely rare Dial. it is 10 times stronger then the Impact Dial, but its increased power means it is deadly to the enemy and the user alike.
* Flash Dial:
Works in the same way as a Lamp Dial, however unlike the Lamp Dial it produces light in a quick and bright flash. In battle it can be used to blind someone for a brief moment of time, allowing the user to strike their foe when they are recuperating.