I'm going to have to go with BlazBlue. I'm a pretty big fighting game enthusiast and played almost every fighter worth mentioning this year.
Street Fighter IV was of course good, I mean it's Street Fighter, yet it didn't revolutionize or change too much from an already proven formula.
Soul Calibur 4 was ok, had a lot of hype but sort of fell flat at the end. The Star Wars characters felt really out of place, story mode was mediocre at best, but the tower and customization process were surprisingly deep and full of replay value. Good yet not as good as the Soul Calibur's 1 or 2.
KOF XII was a preparatory step in my eyes. It had no story mode, and a smaller roster than usual. It overall doesn't have enough new qualities to name it a step up from prequels, much less fighter of the year.
Tekken is the new fighter on the block and one I've really become engrossed in as of late. It's good and my 2nd favorite this year but some problems like having Scenario Campaign as the main mode(with no co-op ), and at times laggy online keep me from naming it best fighter this year.
BlazBlue is the new fighter on the block, and is EXACTLY how a fighting game should be made. It has the smallest roster out of every other game listed, yet with only 12 characters the roster manages to be the most diverse out of any this year by far.
Street Fighter has plenty of unique characters, but having just as many clones keeps it from having too diverse a roster. The 2 main characters play almost exactly the same. Tekken has too big a roster to be very diverse but it does a good job for keeping it somewhat balanced. I have the least experience with KOF but it seems to have a lot of unique characters that stay diverse, but nothing that really sets them apart as noteworthy.
Every single BlazBlue character plays differently. Which means you can't play Ragna and instantly be able to play Arakune next. To be good with a character you have to really spend time practicing with them, learning their movesets and such. Dedication and perserverance in BlazBlue lead to some awesome fights when you've gotten the hang of a character.
Blazblue is visually breathtaking for a 2DGame and has a great musical track. Just listen to Bang's FU-RIN-KA-ZAN power-up theme and not shed tears at the sheer, epicness radiating from the Ikaruga Warrior.
BlazBlue also has a great story, something you hardly ever see in fighters. Street Fighter's story is laughable in comparison, Tekkens is better but too cluttered to be called amazing, and KOF XII doesn't even have a story mode.
As far as final bosses go BlazBlue wins that category as well. Nu, while challenging could be beaten after enough experience with her fighting style and the character you're using.
Steet Fighter's Seth was a joke, and was a complete rehash of other fighter's moves. Algol in Soul Calibur is amazingly easy, even by final boss terms, and Tekken throws a Glow-in-the-Dark Chicken who can't be attacked half the time as their newest final boss, plus a gigantic robot which takes up half the screen.
Nu beats every final boss this year NO CONTEST, she's a completely unique fighter in an incredibly diverse cast and actually ADDS something to the plot and character's development instead of being the usual Deus Ex Machina Hard boss who has no relevance whatsoever and is only put in the game to piss of players apparently.
BlazBlue was simply this year' s edition of Fighter perfection, and I can't wait for Continuum Shift. (Damn I felt like I just wrote a research paper

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