Hazama has the Johnny vibe, I wanna see some mist finer's :<
Nah, Johnny's cooler by leagues, 'specially with that one charge slash moe he has that can be boosted by hitting the opponent with coins...Hazama seems a little more on Chipp Zanuff's coolness meter.
Oooooooooh....Then what's that one move where Johnny slightly unsheathes his sword and a white mist comes out?
Results from the second Loketest.
Good news for Sangaz. One of Hazama's moves is like Johnny's forward K. ^_^
Rachel is slightly better but still bad.
Tager has received a damage nerf and a speed buff.
Jin is slightly better than the last test but still not as good as he was in CT. Same goes for Noel.
Ragna has been buffed and due to it's high damage to the guard primer gauge Dead Spike may become his new signature among players.
Bang is a little more balance but still super powerful.
Tao is pretty much the same as in CT.
Litchi's forward D will be a great way to apply pressure. No other changes.
Arakune gets a Negative Penalty Warning after two back dashes now. Other than that no changes.
Carl's Nirvana dies much faster now. Was killed by a single combo from Tager.
Hakumen is apparently balanced.
Lambda gets a Negative Warning after 3 backdashes. Still basically a nerfed Nu.
Tsubaki is the same as the last test.
Hazama's drive will enable him to rocket towards opponents to apply pressure. His combo strings deal a very good amount of damage. While strong, he suffers from low HP and only a mediocre defense.
That's all I got. You can read the details on your own. How do you feel about the changes?
All I care is that Noel is nerfed, it gives me more incentive to play with her, and I'll definiately give Tsubaki a try, along with Lambda, thus my harem will be complete.
And Hakumen balanced? Did you say he had more range?
But the majority of his moves are much slower now. On top of that he lost the ability to link some moves into his combos. His counter only got an extension by about two frames which I honestly think he needed. On top of all that he can't dash as far anymore. I think he'll be fairly balanced now that players will have to contend with two different counter systems in order to make him effective.